billrogers
May 15th, 2002, 10:24 AM
Anyone see a way to speed this function up??
void MpEvent(UINT32 eventID, UINT32 buffer)
{
int l;
UINT32 *row;
if(mlb.logBuffer != NULL)
{
row = mlb.logBuffer[mlb.numEvent];
row[0] = HWCLK32BIT;
row[1] = SWCLK32BIT;
row[2] = eventID;
row[3] = buffer;
++mlb.numEvent;
/* check to see if the end of the log buffer was reached */
if(mlb.numEvent >= mlb.maxEvents)
{
mlb.looped = TRUE;
mlb.numEvent = 0;
}
}
else
{
/* We should never get here because the only way to free the log buffer
* is by calling MpLogFree, which turns logging off as well */
printf("There is no buffer allocated for main path event logging\n");
}
}
Any help appreciated...
Thanks
Bill
void MpEvent(UINT32 eventID, UINT32 buffer)
{
int l;
UINT32 *row;
if(mlb.logBuffer != NULL)
{
row = mlb.logBuffer[mlb.numEvent];
row[0] = HWCLK32BIT;
row[1] = SWCLK32BIT;
row[2] = eventID;
row[3] = buffer;
++mlb.numEvent;
/* check to see if the end of the log buffer was reached */
if(mlb.numEvent >= mlb.maxEvents)
{
mlb.looped = TRUE;
mlb.numEvent = 0;
}
}
else
{
/* We should never get here because the only way to free the log buffer
* is by calling MpLogFree, which turns logging off as well */
printf("There is no buffer allocated for main path event logging\n");
}
}
Any help appreciated...
Thanks
Bill