Tequila_worm
May 4th, 2002, 12:31 AM
I am sorry too all of you that i am being such a Dum **** lol but i really want to lear this now. This is what i am doing and its not working i am doing this in VC++ .NET Arhitect Edition.
Actually i will tell you exactly what i do :D
I go to New Project and select the Visual C++ Projects >
Atl Projects Then New Window
I click on Apllication Settings > select Executable and click Finish
Now it lodes up there is two .cpp files one the name that i gave it Testing4 in this case, and another named stdafx.cpp
Now it automatically puts this into my testing4.cc file
// Testing4.cpp : Implementation of WinMain
#include "stdafx.h"
#include "resource.h"
// The module attribute causes WinMain to be automatically implemented for you
[ module(EXE, uuid = "{F6CE8027-DFF5-4C69-8C85-85D404411F36}",
name = "Testing4",
helpstring = "Testing4 1.0 Type Library",
resource_name = "IDR_TESTING4") ];
Now i tried working with this one so this is what i have with this one
// Testing4.cpp : Implementation of WinMain
#include "stdafx.h"
#include "resource.h"
#include "iostream.h"
int main ()
{
cout << "Hello World!";
return 0;
}
// The module attribute causes WinMain to be automatically implemented for you
[ module(EXE, uuid = "{F6CE8027-DFF5-4C69-8C85-85D404411F36}",
name = "Testing4",
helpstring = "Testing4 1.0 Type Library",
resource_name = "IDR_TESTING4") ];
But it wont work when i press that Play button :D give me an error :(
ANY HELP PLZ PLZ PLZ AND THANK YOU :D
Ed.
Actually i will tell you exactly what i do :D
I go to New Project and select the Visual C++ Projects >
Atl Projects Then New Window
I click on Apllication Settings > select Executable and click Finish
Now it lodes up there is two .cpp files one the name that i gave it Testing4 in this case, and another named stdafx.cpp
Now it automatically puts this into my testing4.cc file
// Testing4.cpp : Implementation of WinMain
#include "stdafx.h"
#include "resource.h"
// The module attribute causes WinMain to be automatically implemented for you
[ module(EXE, uuid = "{F6CE8027-DFF5-4C69-8C85-85D404411F36}",
name = "Testing4",
helpstring = "Testing4 1.0 Type Library",
resource_name = "IDR_TESTING4") ];
Now i tried working with this one so this is what i have with this one
// Testing4.cpp : Implementation of WinMain
#include "stdafx.h"
#include "resource.h"
#include "iostream.h"
int main ()
{
cout << "Hello World!";
return 0;
}
// The module attribute causes WinMain to be automatically implemented for you
[ module(EXE, uuid = "{F6CE8027-DFF5-4C69-8C85-85D404411F36}",
name = "Testing4",
helpstring = "Testing4 1.0 Type Library",
resource_name = "IDR_TESTING4") ];
But it wont work when i press that Play button :D give me an error :(
ANY HELP PLZ PLZ PLZ AND THANK YOU :D
Ed.