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Mar 29th, 2002, 01:35 PM
#1
Thread Starter
Lively Member
There has GOT to be something I'm missing, here.
Okay. DirectX 7, Windowed 2D mode (direct draw).
I've got a back buffer, primary surface, and a couple of standard surfaces with bitmaps on them.
BlitFast am bitmap to the back buffer, Blt to the primary surface, something's supposed to happen, right? I get zilch. No errors, no crashes, just a black window. I know the bitmap holding surfaces work, because I can do a BltToDC right to the window and they show up.
What am I missing?
I do know that the bitmaps I'm drawing are wider than the backbuffer at all times. This shouldn't cause a problem, should it? I don't know of any way to attach a clipper to a backbuffer... This is driving me nuts.
~Zero the Inestimable
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