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Click to See Complete Forum and Search --> : Tile Based GDI (Please have a look, may be directX code wrappers you can use)


Nirces
Mar 12th, 2002, 05:09 PM
I mentioned a few months ago that i was working on a Tilebased game engine that VB programmers could use to quickly generate tile based games.


I have been working on this and am continuing to work on this, but i'm itching to show someone other than my project supervisor how far i have got.

So here it is (what there is of it)

so far the basic map has been done. alot of things need to be added but development is speeding along atm (the deadline for finishing it is set at 3 weeks from now)

The finished program will be an active x object wrapped in a Control (you will have the option to use the control or the object)

The blting function needs alot of work i know.

Don;t know really what kind of feedback i'm looking for, any ideas you have on improvements or code otimations, or ideas for uses etc things to watch out for.

Also if you catch me asking questions on how to do stuff you can see what i am working on

Its too bg to attach with all the graphics now, so here is a link (292Kb) TileTest (http://www.wlv.ac.uk/~c9818573/TileTest.zip)

The Forms are only there for testing (see above)

Nirces
Mar 13th, 2002, 02:09 PM
Anyone had a look at this?

Nirces
Mar 14th, 2002, 07:24 AM
Opps the exe is an old thing.

TileTest.vbp is the project group