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Mar 4th, 2002, 01:12 PM
#1
Thread Starter
Hyperactive Member
memdc to hard drive
This question and scenario is asked a zillion times but there has never been a real answer to the best of my knowledge (I really need one!):
I write my screen graphic to memoryDC. Let's say I have 32K of Ram. It uses a touch less than 1% of my available resources. I save it to a .bmp - It's freaking huge (1.4 MB). The DC loads at the blink of an eye - on the other hand the .bmp cranks and then appears.
I want to know how to save this already processed DC as it is for later use on my hard drive, other hard drives, and by a seperate program so memory can already know what it is, display it quickly through my program, and not take mega space.
Compression is out of the question since many of the graphics processing is done on the fly with things like floodfill and getpixel. I can't wait for "unzipping" and can't afford to loose one pixel. The graphic is constantly changed so preloading does not help me. It may contain up to 50 pics that need to be saved.
At this time I can't afford to distribute Oracle or any DB and I want to stay compatible to Win98 as well.
Please someone help me with this. I need to have a file with the memory info contained but don't give a damn if it's viewable in paint or even if it's a readable - Just as long as I can load it to a dc and have it display. Can copyMemoryAPI do this and if so, how?
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