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Feb 20th, 2002, 09:04 AM
#1
Thread Starter
Lively Member
3D Rotation
I have used the idea that the end of a vector is a point on a sphere and the other end is the origin of the XYZ Axis of roation. I want to move the X-Axis DegX and the Y-Axis DegY and the Z-Axis DegZ.
How do I do the rotation calculation.
PS: Converting from 3D to 2D, I already have working, for plotting the vector, but the new XYZ coordinates of the Vector????????
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Feb 20th, 2002, 03:59 PM
#2
Good Ol' Platypus
The communications area is for projects. If you have a question, skedaddle on over to Games & Graphics programming, for this type of question at least
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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