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Thread: 3D Rotation

  1. #1

    Thread Starter
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    3D Rotation

    I have used the idea that the end of a vector is a point on a sphere and the other end is the origin of the XYZ Axis of roation. I want to move the X-Axis DegX and the Y-Axis DegY and the Z-Axis DegZ.

    How do I do the rotation calculation.

    PS: Converting from 3D to 2D, I already have working, for plotting the vector, but the new XYZ coordinates of the Vector????????

  2. #2
    Good Ol' Platypus Sastraxi's Avatar
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    Jan 2000
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    The communications area is for projects. If you have a question, skedaddle on over to Games & Graphics programming, for this type of question at least
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

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