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Jan 10th, 2002, 12:58 PM
#1
DirectX 8
Ok, so I downloaded the DX 8.1 SDK. I first looked at the "new features" part and found what I expected, that DirectDraw and Direct3D were merged into one object, the DirectGraphics.
But now it seems to me as if DirectDraw had been completely removed. I mean, I can still use the old functions even with the new SDK, but the is NO DOCUMENTATION! None at all! Am I missing something or how do they want me to draw 2D things with DX8 when they don't document it. I mean, I could of course use the old DX 6.1 documentation, but I would really like a documentation of how DirectDraw should be used now.
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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Jan 11th, 2002, 07:53 AM
#2
Actually, they dont want you to "Blt" anymore. No, instead, they want you to "Draw a Textured Quad" =). You can also do surface locking, and use the CopyRects() function. And of course, you could move back down to DX7.
Z.
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Jan 11th, 2002, 03:07 PM
#3
Ok then, I'll use 6.1, I have that SDK already.
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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Jan 12th, 2002, 12:15 AM
#4
Hyperactive Member
The Zen of Direct3d Game programming teaches 2d (& 3d) with direct3d(DirectX 8.0) you may want to check this book out.
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