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Jan 6th, 2002, 09:34 AM
#1
getting rid of timers...
hello all, i was wondering what alternative there was to using a timer to keep my tiles redrawing in an rpg im working on? when i use a timer it flickers all the time and is very annoying...is there a way to prevent it from flickering (this has to do with the timer right? ) without using directx and backbuffers? thanks
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