Click to See Complete Forum and Search --> : ?????ROTATION IN DX7???????
slashandburn
Mar 26th, 2000, 10:49 AM
WHATS THE FORMULA TO ROTATE OBJECTS IN 3D?
KENNNY
Mar 27th, 2000, 05:27 AM
go here:
http://www.redrival.com/voodoovb/archives.html
go to the Direct3d rotation one :)
slashandburn
Mar 27th, 2000, 07:39 AM
Not The Way Im Looking For, I Know There Is A Way To use cosine and sin and setoritation.
KENNNY
Mar 28th, 2000, 03:51 AM
yes that way does use Sin and Cosine, only inside the matrices
the rotation matrix has Sin and cosine parts in it
anyway doing the maths the hard way would be so slow it would be slideshow-like :)
slashandburn
Mar 28th, 2000, 04:13 AM
HOW CAN I APPLY That to meshes and the cameraframe in rmcanvas?
KENNNY
Mar 31st, 2000, 02:06 AM
im not sure, look in the SDK it has plenty of examples with rmcanvas.
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