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Dec 8th, 2001, 09:26 PM
#1
Thread Starter
Hyperactive Member
Best way?
What is the best way to cycle through tiles for a tile-based game?
currently i am using this method
For X = 0 to 100
For Y = 0 to 100
bitblt blah blah, X*16,Y*16 (tiles are 16pixels wide/tall)
Next Y
Next X
is that the best way/ fastest?
just seeing if there are any tips to improve speed
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