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Nov 27th, 2001, 11:40 AM
#1
Thread Starter
Lively Member
directplay vs. winsock
I have been designing an online game. Winsock works great because I can send data, messages or whatever, and make the recieving game react. But I think that I should be using directplay. I don't know directplay very well, and my question is should I switch, why, and if what I am doing works, why should I change.
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