I am making a game launcher and it launches custom maps for a game called QUAKE 3. Basically, it writes the name of some maps (actual files) to a text file. QUAKE 3 can exec The only problem is... QUAKE 3 adds in the .bsp file extention in the game. The map name is taken from: File2.FileName
So when in the game, it can't execute the map, and it thinks I'm specifiying smash3.bsp.bsp. So I would like to know how to get rid of the .bsp in the text, after my app outputted to the text file. Anything... ANYBODY!?

-dead