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Dec 7th, 1999, 01:00 AM
Do anyone here know anything about C++? If so, could someone tell me how this
piece of code could be translated to Visual Basic?

for (render_it_x = 0; render_it_x<num_x_tiles; render_it_x++)

and this....

char terrain_texture[] =

{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,11,0,11,0,0,11,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,
0,0,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,
0,0,1,0,0,0,0,1,0,0,11,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,
0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,
0,0,1,11,0,0,0,1,0,0,0,0,0,0,11,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,0,
0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,
0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,
0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,
0,0,0,0,0,0,0,1,0,0,11,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,
0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,
0,0,0,0,0,0,0,1,0,0,0,0,0,0,11,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,1,0,
0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,
0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,1,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,
0,0,0,0,2,3,4,5,2,3,4,0,5,6,7,8,9,10,0,0,0,0,0,1,0,0,0,0,0,0,1,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,
0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,
0,0,0,1,0,0,0,1,0,0,0,0,11,0,11,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,
0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,

};

rreese
Dec 7th, 1999, 02:08 AM
Here's how i would do it:

for render_it_x = 0 to num_x_tiles

and

Const terrain_texture As String = "0,0,0,"

Gerald
Dec 7th, 1999, 03:23 AM
Hello y'all,

I believe the char data type in C/C++ would be equivilent to the byte data type is Visual Basic. Using the string data type would result in incorrect binary values for the terrain_texture.

Gerald M.