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Thread: PI, Cos() and Sin() with Bitblt

  1. #1
    Zaei
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    The numbers are right =).

    Z.

  2. #2
    transcendental analytic kedaman's Avatar
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    You might be experiencing problems doing the inverse euler transformation, check out ATAN2 replacement in vb here: http://www.vbforums.com/showthread.p...ighlight=atan2
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
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    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
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  3. #3
    Frenzied Member Jotaf98's Avatar
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    Well I only know PI as 3.14159265 so I don't know about the other numbers.

    [wild guess]

    Maybe it doesn't accept 90 degrees, you'll have to convert it to 0?...

    [/qild guess]
    Code:
    Temp = Me.GetIQ()
    'Error 9: Overflow
    'DON'T PANIC! :eek:

    To learn how to use realistic effects in your games like fire, rain, snow and magic effects, read my article on particles systems here.


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  4. #4
    Good Ol' Platypus Sastraxi's Avatar
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    Yeah, I found the problem, sometimes the radian count was a bit over what it should have been, therefore making it offset a bit each time, but I've fixed that making the targeted amount of radians 90 degrees more than the last targeted, rather than the amount of radians it was at at the time....
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  5. #5
    Frenzied Member Jotaf98's Avatar
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    Glad you did it
    Code:
    Temp = Me.GetIQ()
    'Error 9: Overflow
    'DON'T PANIC! :eek:

    To learn how to use realistic effects in your games like fire, rain, snow and magic effects, read my article on particles systems here.


    Jotaf's Theories!
    "Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision."

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