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Thread: Pro Animation

  1. #1

    Thread Starter
    Hyperactive Member
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    Feb 2001
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    Question Pro Animation

    Companies like Interplay, Microsoft, Blizzard (doh!) all use this nice animation in their games with over 200 characters on the screen at once, I wanna know how they do this without making the game laggy. I've made a few animations with Poser and now I'm ready to put them in a game and kill em. Would I do this using DirectX or what? Thanks.
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  2. #2
    Zaei
    Guest
    Microsoft probably uses Direct3D (they made it, hmmm). Blizzard, as far as I know is using OpenGL for Warcraft 3. You Will have to convert your poser animation, learn the API, then write your application.

    Z.

  3. #3
    Frenzied Member Jotaf98's Avatar
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    You mean, in 2D? You should use DX then
    Code:
    Temp = Me.GetIQ()
    'Error 9: Overflow
    'DON'T PANIC! :eek:

    To learn how to use realistic effects in your games like fire, rain, snow and magic effects, read my article on particles systems here.


    Jotaf's Theories!
    "Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision."

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